Sometimes with each level your objectives will differ. Instead of unwrapping gifts you’ll have to save Tin’s friends by knocking them out of the grid and back into the sweet freedom of their pond. Tin’s friends are snails by the way, and they escape by a simple match of 3, either with other snails or gifts of the same color.
For this level we have 20 turns to save 4 blue, 3 orange and 2 yellow snails. The grid is split in two with gravity pulling everything clockwise, to the bottom right side of the grid.
The match-3 mechanics remain, and now is the time to use all those gift combinations we have learned. Remember, your objective is to save the snails by any means necessary; match or blast. With some ingenuity, you can anticipate the flow of gifts once others have been unwrapped and are gone. Utilize that gravitational pull to the right to your advantage, and search for those possible combos no matter the color. You can by-pass the walls and go for those striped gifts that can smash their way across rows on both sides of the grid. With all these color combinations and possibilities, you can even try a color gift early on. At any time you need to remember what each special gift does, go to Settings in the bottom left, open the Help Center and choose the Basic Moves.
Force Field Tower Levels |
---|
Level 1 • Level 2 • Level 3 • Level 4 • Level 5 • Level 6 • Level 7 • Level 8 • Level 9 • Level 10
Level 11 • Level 12 • Level 13 • Level 14 • Level 15 • Level 16 • Level 17 • Level 18 • Level19 • Level 20 • Level 21 • Level 22 • Level 23 • Level 24 • Level 25 • Level 26 • Level 27 • Level 28 • Level 29 • Level 30 • Level 31 • Level 32 • Level 33 • Level 34 • Level 35 • Level 36 • level 37 • Level 38 • Level 39 • Level 40 • Level 41 • Level 42 • Level 43 • Level 44 • Level 45 • Level 46 • Level 47 • Level 48 • Level 49 • Level 50 |