Here we have another big grid that is partly divided in the middle by a gap. We have 30 turns to get rid of 12 ghosts. However a column of four ghosts is out in the open and will begin spawning on the very first turn (unless there’s a nearby match available). So even if the ghosts are originally 12, you’ll have to destroy a whole lot more, depending on the situation.
If you find that you are very unlucky with the placement of the gifts, you can always use the Magic Scissors at the very first turn and get rid of that column of free ghosts. That will allow you to slow down your play and focus on special gifts, which you’ll have ready and lined up across the ghosts.
Give it a go without a booster first, see how you do.