In 30 moves match 9 vampire snails. The four grids are connected via teleporters and the flow is straightforwardly anti-clockwise. After a couple of turns, Time Bombs will begin to spawn (with a timer between 11 turns and 15) and will not stop until you clear the stage. Try and use a similar strategy as in the other vampire snail levels: fill up every part of the grid with gifts of the same color as the snail, waiting for them to land and hopefully crush, in the same turn or the next.
Since with the teleporters we can tell which gifts will flow and in which rows and columns, we can manipulate matches and send gifts down the teleporters that will slide next to snails and match them up.